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Guides

Practical tutorials that answer common questions and link back to the converter with recommended settings.

Best Pixel Size for Pixel Art (How to Choose)

A practical guide to choosing pixel size for avatars, icons, logos, sprites, and UI. Includes fast presets and a simple decision process.

How to Use the PICO-8 Palette for Pixel Art

When and how to use the PICO-8 palette for vibrant retro pixel art. Best for avatars, icons, and sprites that need consistent color identity.

Photo to 8-bit Avatar: Recommended Settings (Fast)

Turn a photo into an 8-bit avatar with practical settings: pixel size, dithering, and palette choices for readable faces.

Dithering for Pixel Art: Floyd-Steinberg vs Ordered

A practical explanation of dithering. When to use Floyd-Steinberg vs ordered dithering, and how to keep results clean (especially for photos).

Logo to Favicon: Pixel Art Workflow

A fast workflow to turn a logo into a favicon-friendly pixel icon: simplify, pixelate crisply, and test at 16×16/32×32.

Sprite Sheet to Pixel Art: Practical Workflow

A practical workflow for converting sprite sheets: crop frames, lock palette/scale, and reassemble without style flicker.

Pixel Art for Indie Game UI: Tips for Clean Results

Tips to make pixel UI assets readable: contrast, consistent pixel grid, integer scaling, and palette choices. Includes quick presets.

Discord Pixel PFP Settings: Circle-Safe Avatar Recipe

A Discord-specific setup guide: circle-safe crop, contrast tuning, and profile settings that stay readable in member lists.

Minecraft Map Art Settings by Build Size

Choose pixel size and color limits for small, medium, and giant Minecraft map-art projects so the build remains practical.

Favicon Pixel Art Checklist (16x16 Readability First)

A practical checklist to validate favicon clarity at 16x16 and 32x32, including contrast tests and fast fix actions.

How to Simplify a Logo Before Pixelating It

Pre-process logos for better pixel conversion: remove micro-details, merge gradients, and preserve brand shape at tiny sizes.

Sprite Consistency Across Frames: Anti-Flicker Workflow

Keep animation frames visually stable by locking palette, edge treatment, and per-frame detail budget before conversion.

How to Choose Max Colors (Without Guessing)

A color-budget guide for pixel conversion: pick maxColors based on output purpose, not trial-and-error alone.

Pixel Art for Stream Thumbnails (Mobile-First Settings)

Design pixel-style stream thumbnails that survive tiny mobile previews: composition, contrast, and safe text rules.

Palette Selection by Use Case: Quick Decision Matrix

Pick the right palette for avatars, logos, sprites, UI, and posters using a practical decision matrix and fallback rules.