Skip to content

Palette Selection by Use Case: Quick Decision Matrix

Pick the right palette for avatars, logos, sprites, UI, and posters using a practical decision matrix and fallback rules.

Fast matrix: palette vs outcome

Choose by intent first, then tune pixel size and color limits.

  • Game Boy: minimal, nostalgic, high identity
  • NES: colorful retro, great for photo conversions
  • PICO-8: vibrant indie-game vibe
  • Grayscale: logo/icon clarity and serious tone

When custom palette beats stock palettes

Brand work and product UI often need strict brand colors. In these cases, define a custom palette and keep it fixed.

  • Use fixed palette for design systems and UI kits
  • Lock 1 accent + 2 neutrals for consistent brand output
  • Avoid automatic palette switching between related assets

Fallback rules when results look wrong

Use these overrides to recover quickly without restarting.

  • Too childish/saturated: try grayscale or reduce accent colors
  • Too dull: switch from grayscale to NES or PICO-8
  • Skin tones break: use Floyd-Steinberg and raise maxColors slightly