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Sprite Sheet to Pixel Art: Practical Workflow

A practical workflow for converting sprite sheets: crop frames, lock palette/scale, and reassemble without style flicker.

The key: consistency across frames

Sprite sheets look professional when every frame shares the same palette and pixel scale. Convert frames with identical settings to avoid flicker.

Workflow that works

Use this workflow to keep style consistent and iteration fast.

  • Crop one frame (square or tight bounding box)
  • Convert with Nearest (or a fixed palette)
  • Repeat for all frames
  • Reassemble into a sheet using your art tool or a simple script

When to avoid dithering

Dithering can introduce frame-to-frame noise patterns. For sprites, crisp edges are usually better.

  • Avoid heavy dithering for UI-like sprites and pixel characters
  • Use dithering mainly for photo-to-sprite experiments