Sprite from Image
Great for small game sprites. Focus on consistent settings across frames so animation style does not drift.
Sprite-first settings
- Algorithm: Nearest for crisp frames, Ordered for patterned style
- Pixel size: 4-8 for game sprites
- Palette: PICO-8/NES to keep frame colors consistent
- Max colors: 8-16 for cleaner silhouettes
Case Snapshot
Input: soft-shaded character frame (512x512).
Target: 2D platformer sprite set.
Working setup: Nearest, pixel size 6, PICO-8, maxColors 12.
Result: clearer silhouette and stable colors across animation frames.
Frame consistency checklist
- Use the same pixel size for all frames.
- Do not switch palettes mid-sequence.
- Keep maxColors fixed for the whole sprite set.
- Review edge quality at target in-game scale.
Troubleshooting
- Sprite flickers between frames: lock palette and maxColors.
- Looks noisy: avoid heavy dithering and lower color count.
- Shape is unclear: increase pixel size from 4 to 6-8.
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