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Sprite Sheet to Pixel Art

Convert sprites (or sprite sheets) into a consistent pixel style. Keep edges crisp, lock a palette, and export game-ready frames.

For: Indie game developers and artists

Scenario: You want consistent pixel style across sprites (or need to pixelate a non-pixel sprite).

In this guide

Sprite sheets need consistency

The biggest problem with “auto pixelation” for sprites is inconsistency between frames. Use the same palette + pixel size so animations don’t flicker.

  • Lock palette (PICO-8 / NES) for consistent colors
  • Use the same pixel size across all frames
  • Avoid heavy dithering for UI-like sprites

Per-frame workflow (best results)

If you have a sprite sheet, crop a single frame and convert it first. Once it looks right, apply the same settings to the rest.

  • Crop one frame → tune settings → repeat
  • Export PNG to preserve edges and transparency (if present)

Recommended Settings

  • For sprite assets, Nearest keeps edges sharp and avoids “photo noise”.
  • Use a fixed palette (PICO-8 / NES) for consistency across frames.
  • Convert per-frame for best results (crop each frame first).

3-step tutorial

  1. Crop a single frame

    Start with one frame so you can tune the look quickly.

  2. Lock the style

    Keep the same palette + pixel size for every frame.

  3. Export & reassemble

    Download PNG frames and reassemble into a sheet in your art tool.

Example

Sprite sheet pixel art example
Example: simplified sprite-sheet frames (demo illustration).

FAQ

Can the tool split a sprite sheet into frames?

Not currently. Convert per-frame by cropping for the best control.

How do I keep styles consistent?

Use the same palette, pixel size, and algorithm across all frames (avoid changing settings mid-way).