Sprite Sheet to Pixel Art
Convert sprites (or sprite sheets) into a consistent pixel style. Keep edges crisp, lock a palette, and export game-ready frames.
For: Indie game developers and artists
Scenario: You want consistent pixel style across sprites (or need to pixelate a non-pixel sprite).
In this guide
Sprite sheets need consistency
The biggest problem with “auto pixelation” for sprites is inconsistency between frames. Use the same palette + pixel size so animations don’t flicker.
- Lock palette (PICO-8 / NES) for consistent colors
- Use the same pixel size across all frames
- Avoid heavy dithering for UI-like sprites
Per-frame workflow (best results)
If you have a sprite sheet, crop a single frame and convert it first. Once it looks right, apply the same settings to the rest.
- Crop one frame → tune settings → repeat
- Export PNG to preserve edges and transparency (if present)
Recommended Settings
- For sprite assets, Nearest keeps edges sharp and avoids “photo noise”.
- Use a fixed palette (PICO-8 / NES) for consistency across frames.
- Convert per-frame for best results (crop each frame first).
3-step tutorial
Crop a single frame
Start with one frame so you can tune the look quickly.
Lock the style
Keep the same palette + pixel size for every frame.
Export & reassemble
Download PNG frames and reassemble into a sheet in your art tool.
Example
FAQ
Can the tool split a sprite sheet into frames?
Not currently. Convert per-frame by cropping for the best control.
How do I keep styles consistent?
Use the same palette, pixel size, and algorithm across all frames (avoid changing settings mid-way).
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