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NES Pixel Art

The NES look pairs a limited palette with dithering. Great for photos and thumbnails.

Recommended Settings

  • Palette: NES
  • Algorithm: Floyd-Steinberg (photo-friendly)
  • Pixel size: 4–8

Tip

For a cleaner NES look, try Ordered Dithering and slightly reduce saturation.

Create NES-style art from a photo

  1. Choose a photo with a distinct subject, crop unnecessary background, then open the NES preset above.
  2. Start at pixel size 4. Increase it until the image looks blocky, then check whether the subject’s outline and face remain recognizable.
  3. Compare Floyd-Steinberg with Nearest Neighbor. Floyd-Steinberg distributes color error through neighboring pixels, while Nearest produces larger areas of a single palette color.
  4. Adjust brightness if important features merge into shadows. Preview updates automatically; download PNG once the result looks clear.

Clean edges or dithered shading?

For a logo, small icon, or flat illustration, use Nearest Neighbor first. Dithering can add distracting dots around lettering and narrow outlines. For a photo with sky, skin tones, or soft shadows, Floyd-Steinberg can retain a sense of shading within the limited palette.

Ordered Dithering gives gradients a repeating texture. Try it when you prefer a regular pattern, and compare at the size where the image will actually be displayed. A preview that looks detailed at full size can become cluttered in a tiny avatar.

What this NES converter exports

The converter applies the site’s NES color palette and your chosen pixel size to an ordinary image. It exports PNG, JPEG, or WebP for web artwork, thumbnails, and mockups. It does not generate ROM data, tile maps, or a hardware-validated console asset.

The full-size download preserves your image’s width and height. Quick square exports fit the artwork without changing its aspect ratio. Use PNG for transparent backgrounds; JPEG fills transparency with white.