Sprite Consistency Across Frames: Anti-Flicker Workflow
Keep animation frames visually stable by locking palette, edge treatment, and per-frame detail budget before conversion.
Why sprites flicker after conversion
When each frame is processed with slightly different color clusters, edges jump. This creates visual flicker even if animation timing is correct.
- Frame-by-frame auto palette shifts are the #1 cause
- Dithering patterns can move unpredictably between frames
- Different crop boxes also cause perceived jitter
Stable pipeline for animation sets
Use this order to keep style consistent across every frame.
- Normalize all frames to same canvas and alignment first
- Pick one palette and one pixel size for the full sequence
- Process key frame, review, then batch remaining frames with identical settings
Frame QA checklist
Review at 100% and 200% zoom before exporting the final sheet.
- No edge crawl on idle frames
- No random bright speckles on shadow areas
- Silhouette thickness stays stable during motion
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