Skip to content

Pixel Art for Indie Game UI

Turn UI mockups, icons, or simple shapes into pixel-art UI assets. Focus on readability, consistent pixel grid, and scaling.

For: Indie game developers, UI/UX designers

Scenario: You want pixel UI assets for a retro game or UI prototype.

In this guide

Pixel UI is about readability

UI assets usually contain straight lines and shapes. You want crisp edges and consistent spacing, not photo-like dithering.

  • Use Nearest for crisp edges
  • Keep pixel size consistent across your UI kit
  • Limit colors so text/icons stay readable

Scaling tips (avoid “half pixels”)

Most pixel games scale UI by 2x/3x/4x. If your asset is not aligned to the pixel grid, it will shimmer or blur.

  • Export at a clean base size and scale by integers
  • Avoid thin 1px strokes if you plan to downscale
  • Test in-game at the final resolution

Recommended Settings

  • Use Nearest for crisp UI edges (best for buttons/panels/icons).
  • Use pixel size 4–8 and keep it consistent across all UI components.
  • Prefer fewer colors (maxColors 8–24) for clean UI readability.

3-step tutorial

  1. Start with clean shapes

    High contrast icons/buttons convert better than complex photos.

  2. Lock pixel grid & colors

    Use one pixel size + a small color set across your UI kit.

  3. Export & test scaling

    Download PNG and test at final in-game scale (2x/3x/4x).

Example

Indie game UI pixel art example
Example: a simple pixel UI panel + buttons (demo illustration).

FAQ

Why do UI lines look uneven?

Use Nearest and keep pixel size consistent (try 4–6). Also avoid scaling by non-integers.

What palette should I use?

Use grayscale for clarity, or pick a fixed retro palette (PICO-8/NES) for a themed UI.