Minecraft Pixel Art
Use this workflow to create clear blocky references for Minecraft builds and map art.
Build-friendly settings
- Algorithm: Nearest (sharp grid-like edges)
- Pixel size: 14-16 for map/build references
- Max colors: 16-32 so block picking stays manageable
- Palette: try NES/PICO-8 first, then custom tune
Case Snapshot
Input: 1920x1080 character artwork with gradients.
Target: map-art planning image.
Working setup: pixel size 16, Median Cut, maxColors 24.
Result: cleaner shape regions and fewer ambiguous blocks.
Parameter recipes
| Scenario | Settings |
|---|---|
| Large build reference | Nearest, pixel size 16, maxColors 24-32 |
| Map art from photo | Median Cut, pixel size 14-16, maxColors 16-24 |
| Small icon-like references | Nearest, pixel size 10-12, maxColors 16 |
Troubleshooting
- Too hard to build: increase pixel size and reduce maxColors.
- Detail disappears: reduce pixel size from 16 to 12-14.
- Edges look soft: confirm algorithm is Nearest.
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